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ddsf:public:guidebook:06_append:glossary:c:client-server [2021/07/14 15:48]
murphy ↷ Links adapted because of a move operation
ddsf:public:guidebook:06_append:glossary:c:client-server [2021/07/14 15:55] (current)
murphy ↷ Links adapted because of a move operation
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 ==== Client-Server ==== ==== Client-Server ====
  
-The **Client-Server** model helped developers address the [[ddsf:private:​guidebook:​06_append:​glossary:​s:​scalable|scalability]] issues of the [[ddsf:private:​guidebook:​06_append:​glossary:​p:​point-to-point|Point-to-Point]] [[ddsf:​public:​guidebook:​06_append:​glossary:​c:​communications_model|communication model]]. Client-server networks designate one special [[ddsf:private:​guidebook:​06_append:​glossary:​s:​server|server]] node that connects simultaneously to many client nodes, as illustrated below. Client-server is a "​many-to-one"​ communications architecture.+The **Client-Server** model helped developers address the [[ddsf:public:​guidebook:​06_append:​glossary:​s:​scalable|scalability]] issues of the [[ddsf:public:​guidebook:​06_append:​glossary:​p:​point-to-point|Point-to-Point]] [[ddsf:​public:​guidebook:​06_append:​glossary:​c:​communications_model|communication model]]. Client-server networks designate one special [[ddsf:public:​guidebook:​06_append:​glossary:​s:​server|server]] node that connects simultaneously to many client nodes, as illustrated below. Client-server is a "​many-to-one"​ communications architecture.
 <​figure>​ <​figure>​
 {{:​ddsf:​documentation:​client_server_communications.png?​400|}} {{:​ddsf:​documentation:​client_server_communications.png?​400|}}
ddsf/public/guidebook/06_append/glossary/c/client-server.1626292082.txt.gz · Last modified: 2021/07/14 15:48 by murphy