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ddsf:public:guidebook:06_append:glossary:c:client-server [2021/07/14 15:48] murphy ↷ Links adapted because of a move operation |
ddsf:public:guidebook:06_append:glossary:c:client-server [2021/07/14 15:55] (current) murphy ↷ Links adapted because of a move operation |
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| ==== Client-Server ==== | ==== Client-Server ==== | ||
| - | The **Client-Server** model helped developers address the [[ddsf:private:guidebook:06_append:glossary:s:scalable|scalability]] issues of the [[ddsf:private:guidebook:06_append:glossary:p:point-to-point|Point-to-Point]] [[ddsf:public:guidebook:06_append:glossary:c:communications_model|communication model]]. Client-server networks designate one special [[ddsf:private:guidebook:06_append:glossary:s:server|server]] node that connects simultaneously to many client nodes, as illustrated below. Client-server is a "many-to-one" communications architecture. | + | The **Client-Server** model helped developers address the [[ddsf:public:guidebook:06_append:glossary:s:scalable|scalability]] issues of the [[ddsf:public:guidebook:06_append:glossary:p:point-to-point|Point-to-Point]] [[ddsf:public:guidebook:06_append:glossary:c:communications_model|communication model]]. Client-server networks designate one special [[ddsf:public:guidebook:06_append:glossary:s:server|server]] node that connects simultaneously to many client nodes, as illustrated below. Client-server is a "many-to-one" communications architecture. |
| <figure> | <figure> | ||
| {{:ddsf:documentation:client_server_communications.png?400|}} | {{:ddsf:documentation:client_server_communications.png?400|}} | ||