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ddsf:public:guidebook:06_append:glossary:m:marshalling [2021/07/14 15:55] murphy ↷ Links adapted because of a move operation |
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| ===== Marshalling ===== | ===== Marshalling ===== | ||
| - | [[ddsf:private:guidebook:06_append:glossary:start| Return to Glossary ]] | + | [[ddsf:public:guidebook:06_append:glossary:start| Return to Glossary ]] |
| **Marshalling** or **Marshaling** is the process of transforming the memory representation of an object to a data format suitable for storage or transmission,[citation needed] and it is typically used when data must be moved between different parts of a computer program or from one program to another. **Marshalling** is similar to [[ddsf:public:guidebook:06_append:glossary:s:serialize|serialization]] and is used to communicate to remote objects with an object, in this case a serialized object. It simplifies complex communication, using composite objects in order to communicate instead of primitives. The inverse of Marshalling is called unmarshalling (or demarshalling, similar to [[ddsf:public:guidebook:06_append:glossary:d:deserial|deserialization]]). | **Marshalling** or **Marshaling** is the process of transforming the memory representation of an object to a data format suitable for storage or transmission,[citation needed] and it is typically used when data must be moved between different parts of a computer program or from one program to another. **Marshalling** is similar to [[ddsf:public:guidebook:06_append:glossary:s:serialize|serialization]] and is used to communicate to remote objects with an object, in this case a serialized object. It simplifies complex communication, using composite objects in order to communicate instead of primitives. The inverse of Marshalling is called unmarshalling (or demarshalling, similar to [[ddsf:public:guidebook:06_append:glossary:d:deserial|deserialization]]). | ||