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ddsf:public:guidebook:06_append:glossary:e:entity

Entity

The system components are called Entities because they all inherit from the Entity class. Each Entity has specialised QoS policies. An Entity may have a Listener, a call back interface for notifications about changes in the Entity’s state or, a wait interface (using WaitSets) for detecting changes in the Entity’s state.

Source: OpenSplice Glossary

ddsf/public/guidebook/06_append/glossary/e/entity.txt · Last modified: 2021/07/14 15:54 by murphy