This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
dido:public:ra:xapend:xapend.a_glossary:o:object [2021/06/09 14:03] nick |
dido:public:ra:xapend:xapend.a_glossary:o:object [2021/10/04 13:40] (current) 50.19.247.197 ↷ Links adapted because of a move operation |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Object ====== | + | ===== Object ===== |
| - | [[dido:public:ra:xapend:xapend.a_glossary| Return to Glossary ]] | + | [[dido:public:ra:xapend:xapend.a_glossary:start| Return to Glossary ]] |
| - | An **Object** is a class of things one thinks about first in designing a program and they are also the units of code that are eventually derived from the process. In [[dido:public:ra:xapend:xapend.a_glossary:o:oop]], each thing is made into a generic [[dido:public:ra:xapend:xapend.a_glossary:c:class]] and instances of the Class are referred to as objects. Classes can be specific or generic. Specific Classes are specifically designed to represent a specific class of things. Generic Classes are templates of how an object can be manipulated. ( See: [[https://searchapparchitecture.techtarget.com/definition/object ]]). | + | An **Object** is a class of things one thinks about first in designing a program and they are also the units of code that are eventually derived from the process. In [[dido:public:ra:xapend:xapend.a_glossary:o:oop]], each thing is made into a generic [[dido:public:ra:xapend:xapend.a_glossary:c:class]] and instances of the Class are referred to as an object. Classes are specific or generic in nature. Specific Classes are specifically designed to represent a specific class of things. Generic Classes are templates of how an object can be manipulated. ( See: [[https://searchapparchitecture.techtarget.com/definition/object ]]). |
| - | For example, there is a thing in the system defined specifically to caption the concepts of a car (i.e., wheels, chassis, steering wheel, etc.). There may also be a Generic Class which represents a collection of things. The generic class can be applied to many different classes to create a collection of things (i.e., cars). | + | For example, there is a thing in the system defined specifically to caption the concepts of a car (i.e., wheels, chassis, steering wheel, etc.). There may also be a Generic Class that represents a collection of things. The Generic Class can be applied to many different classes to create a collection of things (i.e., cars). |
| Source: [[ dido:public:ra ]] | Source: [[ dido:public:ra ]] | ||