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| ===== Object ===== | ===== Object ===== | ||
| - | [[dido:public:ra:xapend:xapend.a_glossary| Return to Glossary ]] | + | [[dido:public:ra:xapend:xapend.a_glossary:start| Return to Glossary ]] |
| An **Object** is a class of things one thinks about first in designing a program and they are also the units of code that are eventually derived from the process. In [[dido:public:ra:xapend:xapend.a_glossary:o:oop]], each thing is made into a generic [[dido:public:ra:xapend:xapend.a_glossary:c:class]] and instances of the Class are referred to as an object. Classes are specific or generic in nature. Specific Classes are specifically designed to represent a specific class of things. Generic Classes are templates of how an object can be manipulated. ( See: [[https://searchapparchitecture.techtarget.com/definition/object ]]). | An **Object** is a class of things one thinks about first in designing a program and they are also the units of code that are eventually derived from the process. In [[dido:public:ra:xapend:xapend.a_glossary:o:oop]], each thing is made into a generic [[dido:public:ra:xapend:xapend.a_glossary:c:class]] and instances of the Class are referred to as an object. Classes are specific or generic in nature. Specific Classes are specifically designed to represent a specific class of things. Generic Classes are templates of how an object can be manipulated. ( See: [[https://searchapparchitecture.techtarget.com/definition/object ]]). | ||