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Usability is defined by ISO/IEC 25010:2011 SQuaRE -- System and Software Quality Models as the degree to which a product or system can be used by Stakeholder (i.e., specified users) to achieve specified goals within a specified context.
The goals are1):
This characteristic is composed of the following sub-characteristics2):
See:
Usability as a characteristic is often considered a subjective quality and left to “interpretation”, however, there are metrics which use to quantify these sub-characteristics. Before we delve into the definition of the specific metrics, it is important to understand why we need metrics rather than just rely on intuitive evaluations.
A core reason to collect Usability Metrics is to provide a data about stakeholder's understanding about a product's usability rather than the developer's understanding of usability. When the two understandings (i.e., interpretations) converge everyone is happy and a way forward can result. That result may be to either continue in the same direction or to have a reassessment of the user's needs.
The metrics must quantify that the system meets the goals of the overall system:
Ultimately, the primary objective of usability metrics for evaluating a system or product is properly engineered (i.e., neither under- or over-engineered).
Usability Metrics are generally done using through standardized questions designed to capture a the user's sentiments about the application, product or system. The survey's pose questions to the users and provide a scale of acceptability they user choses in assessing a particular attribute. The most common scale is based on the Likert Scales originally proposed in 1032 3).
Figure 1 gives a few of the Scales that Lickert defined. There are more available here:
Scale | Attitude / Sentiment | ||||
---|---|---|---|---|---|
Agreement | Strongly Disagree | Disagree | Undecided | Agree | Strongly Agree |
Frequency | Never | Rarely | Sometimes | Often | Always |
Importance | Unimportant | Important | Moderately Important | Important | Very Important |
Quality | Very Poor | Poor | Fair | Good | Excellent |
Likelihood | Almost Never True | Usually Not True | Occasionally True | Usually True | Almost Always True |
Score | 1 | 3 | 3 | 4 | 5 |
There are two ways that user satisfaction can be measured:
ISO also provides some guidance in how to assess User Satisfaction. See: