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        <dc:date>2022-05-27T19:29:40-0400</dc:date>
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        <title>2.3.4.8.4.1 Exceptions</title>
        <link>https://www.omgwiki.org/dido/doku.php?id=dido:public:ra:1.2_views:3_taxonomic:4_data_tax:08_objects:07_opers:01_except&amp;rev=1653694180&amp;do=diff</link>
        <description>2.3.4.8.4.1 Exceptions

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An important aspect of executing any set of instructions is What happens if there is an error?. 

The error condition could arise from system errors such as:
Access denied Segmentation Fault (SEGFAULT) occurs when the user does not have privileges to a resource, such as a file, or when the resources are locked by some program or user. Other examples would be trying to access memory that is outside the current program …</description>
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        <title>2.3.4.8.4.2 Constructor / Destructor Methods</title>
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        <description>2.3.4.8.4.2 Constructor / Destructor Methods

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Constructor

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A Constructor is a special group of Operators that are called when an Object is first created. In most Object-Oriented Programming (OOP) languages (e.g., C++, Java and C#), the Constructor has the same name as the</description>
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        <title>2.3.4.8.4.3 Accessor / Mutator Methods</title>
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        <description>2.3.4.8.4.3 Accessor / Mutator Methods

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An Accessor Method is an Operation defined by Object-Oriented Programming (OOP) providing access to Field Data. There are generally two Accessor Methods defined: get and set. In some  Object-Oriented (OO) paradigms, the Accessor methods are further defined as:</description>
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        <title>2.3.4.8.4.4 Abstract/Virtual Methods</title>
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        <description>2.3.4.8.4.4 Abstract/Virtual Methods

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An Abstract Method, or Virtual Method, are methods that are declared but has no underlying implementation (i.e., no body). The primary purpose of these methods is to form a base, template, or guide for subsequent Data Objects derived from this</description>
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        <title>2.3.4.8.4.5 Special Methods</title>
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        <description>2.3.4.8.4.5 Special Methods

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Some Object-Oriented Programming (OOP) Languages have the ability to overload built-in methods defined by the language. Some languages such as ALGOL, FORTRAN, R, and Scala allow all operators to be overwritten and even new operators to be defined. Others languages such as Ada, C#, C++, PHP, Python, Ruby, and Rust all a limited set of operators to be overwritten. C, Go, Java, JavaScript, and Visual Basic are exa…</description>
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        <dc:date>2022-05-27T19:36:50-0400</dc:date>
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        <title>2.3.4.8.4.6 Pure Methods</title>
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        <description>Alvin Alexander,
AlvinAlexander.com,
The Definition of “Pure Function”</description>
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        <dc:date>2022-05-27T19:37:53-0400</dc:date>
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        <title>2.3.4.8.4.7 Visibility</title>
        <link>https://www.omgwiki.org/dido/doku.php?id=dido:public:ra:1.2_views:3_taxonomic:4_data_tax:08_objects:07_opers:11_visibility&amp;rev=1653694673&amp;do=diff</link>
        <description>2.3.4.8.4.7 Visibility

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Visibility is a major feature of Object-Oriented Programming (OOP) allowing architects and engineers to design rules covering the visibility of an  Object's state variables and operations to other objects within the application or system.

For instance, to prevent a certain</description>
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        <dc:date>2022-05-27T19:40:10-0400</dc:date>
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        <title>2.3.4.8.4 Operation Data</title>
        <link>https://www.omgwiki.org/dido/doku.php?id=dido:public:ra:1.2_views:3_taxonomic:4_data_tax:08_objects:07_opers:start&amp;rev=1653694810&amp;do=diff</link>
        <description>2.3.4.8.4 Operation Data

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Any particular operation within an Object is generally  Imperative in nature. This means that the Operations are composed of a set of statements. As the program steps through the Operation and executes each statement (i.e., instruction) the state of the Object is changed. Some statements change the values of the</description>
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