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        <dc:date>2021-10-04T13:40:15-0400</dc:date>
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        <title>C.1 Embedded Systems</title>
        <link>https://www.omgwiki.org/dido/doku.php?id=dido:public:ra:xapend:xapend.c_hwarch:1_embedded&amp;rev=1633369215&amp;do=diff</link>
        <description>C.1 Embedded Systems

 Return to Hardware Architectures 

An Embedded System is a computer custom built to serve a specific purpose. Some examples of special purpose computers are cash registers, calculators, smart thermostats, and engine monitors in vehicles. A general purpose computer is one designed to perform general tasks: e.g., tablets, laptops, desktops, workstations and servers. Recently, smart phones have crossed over from being special purpose computers to general purpose computers, pe…</description>
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        <dc:date>2021-10-03T15:30:45-0400</dc:date>
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        <title>C.3 Desktops</title>
        <link>https://www.omgwiki.org/dido/doku.php?id=dido:public:ra:xapend:xapend.c_hwarch:desktop&amp;rev=1633289445&amp;do=diff</link>
        <description>C.3 Desktops

 Return to Hardware Architectures 

About

Desktop computers (sometimes referred to as personal computers) are designed to meet regular general purpose computational needs at a single location such as on or near a desk or table. Desktop computers, unlike  handheld computers, generally require more power to support peripherals such as disks and monitors. Consequently, even though Desktop computers can be moved their power requirements make them cumbersome. A desktop's peripherals in…</description>
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        <title>C.4 Handheld Computers</title>
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        <description>C.4 Handheld Computers

 Return to Hardware Architectures 

About

Handheld computers (or mobile devices ) are computers small enough to hold in one's hand or intended to be move easily from place to place. Most modern handheld computers use an integrated touchscreen for controlling most user interfaces with a minimal</description>
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        <title>C.6 Network Devices</title>
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        <description>C.6 Network Devices

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About

Networking Devices, also known as Network Equipment or Computer Networking Devices, are electronic devices required for communication and interaction between devices on a computer network. In essence, these devices mediate data transmission in networks. An</description>
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        <dc:date>2021-10-04T13:40:16-0400</dc:date>
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        <title>C.2 Servers</title>
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        <description>C.2 Servers

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About

The term Server is an overloaded term which can sometimes lead to confusion. All the uses of the term Server imply a Client-Server model wherein a Client makes a request to a Server that fulfills that request and provides a response back to the Client. The Client/Server model can be chained together so that a Server can become Client to other Servers.</description>
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        <title>Appendix C: Hardware Architectures</title>
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        <description>Appendix C: Hardware Architectures

 Return to Reference Architecture (RA)
or  Return to Appendices
or 4.2.1.1 Hardware Platform

Gezelter defined Hardware architecture as follows:
“Computer architecture” refers to the underlying physical and logical structures of the computer system. In the case of a computer system, this includes instruction set, numeric sizes and representations, and how the system connects to external devices (interrupts or polling).</description>
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        <title>C.5 Supercomputers</title>
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        <description>C.5 Supercomputers

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About

A Supercomputer is a computer performing at or near the current highest operational rate for computers.
Traditionally, supercomputers have been used for scientific and engineering applications:  to handle very large databases, or to do a great amount of computation, or both. Although advances such as</description>
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