Pure methods are limited to are often referred to as Pure Functions. Pure Functions are a cornerstone in Functional Programming and are designed to produce no Side Effects. Pure Functions are characterized as follows1):
Figure 1 provides a graphic representing a Pure Function. Basically, the Pure FUnction is an isolated piece of logic that given the same input always produces the same output. Its isolation means it has no unintended side effects outside of itself and only the inputs determine the processing. Another way to think of a Pure Function is at their center there is a Deterministic Algorithm (Also see Black Box Testing).
In some languages (i.e., C, C++, Rust, PHP, JavaScript/ECMAScript), it is possible to have methods (i.e., procedures or functions) existing outside the class container. Java and C# require operations to exist within a class container, and therefore do not support General Methods. C++ does not recommend having General Methods outside of a class, but because C++ is more or less an extension of C, it does support them.
Often, the architecture and design of Functional Programs depends on the identification, design and creation of pluggable, reusable functions. Many of the frameworks used in modern applications reaching across many tiers rely heavily on stateless, client-server Representational State Transfer (REST) models and Command Line Interfaces (CLIs) .
Figure 2 graphically represents pure functions used in a Functional Program.
A, B, and C)functions are from a reuse repository (i.e., library), or they can be created especially for the new Functional Programfunctions is established in the Functional Programfunctions with appropriate the State Variables (which are Input Data and which are Output Data)functions in the desired order (i.e., steps 2-4) and the State Variable values are passed into or out of the functions
Ethereum's Solidity is an Object-Oriented Programming (OOP) supporting four closely related object container types (Java and C++ have just one class):
| contract | Contracts, in Solidity, are similar to classes in object-oriented languages. They contain persistent data in state variables and functions that can modify these variables. Calling a function on a different contract (instance) will perform an EVM function call and thus switch the context such that state variables in the calling contract are inaccessible. A contract and its functions need to be called for anything to happen. There is no “cron” concept in Ethereum to call a function at a particular event automatically. | |
|---|---|---|
| interface | Interfaces
are similar to abstract contracts2), but they cannot have any
Some of these restrictions might be lifted in the future. Interfaces are basically limited to what the Contract ABI can represent, and the conversion between the ABI and an interface should be possible without any information loss.
The following is an examle Interface called EIP 20: ERC-20 Token Standard3).
pragma solidity ^0.8.7;
// SPDX-License-Identifier: MIT
interface IERC20 {
function totalSupply()
external
view
returns (uint256);
function balanceOf
( address account
)
external
view
returns (uint256);
function transfer
( address recipient,
uint256 amount
)
external
returns (bool);
function allowance
( address owner,
address spender
)
external
view
returns (uint256);
function approve
( address spender,
uint256 amount
)
external
returns (bool);
function transferFrom
( address sender,
address recipient,
uint256 amount
)
external
returns (bool);
event Transfer
( address indexed from,
address indexed to,
uint256 value
);
event Approval
( address indexed owner,
address indexed spender,
uint256 value
);
} // End IERC20 interface
| |
| library | Libraries, in Solidity, are similar to contracts, but they are deployed only once at a specific address and their code is reused using the delegatecall operation4) is a low level function similar to call.
When
Therefore, when a library
To An example:
pragma solidity ^0.7.1;
pragma abicoder v2;
// SPDX-License-Identifier: MIT
library Geolocation
{ struct Coordinate
{ uint Latitude;
uint Longitude;
} // End Location structure
struct DistanceMeasurement
{ uint Distance;
string UnitsOfMeasurement;
} // End Distance Struct
function distanceBetweenCoordinates
( Coordinate memory _originalLocation,
Coordinate memory _nextLocation
)
public
pure
returns ( DistanceMeasurement memory )
{ // actually do the calculation here
} // End distanceBetweenCoordinates function
} // End geolocation library
| |
| struct | Structures, in Solidity, is not unlike a simple struct in C, C++ or C#. Sometimes, structs are thought of as a contract that does not allow the inclusion of functions in the definition. In other words, it is a datatype that is a collection of other datatypes referenced by a single name.
An example:
pragma solidity ^0.7.1;
// SPDX-License-Identifier: MIT
struct coordinate
{ uint Latitude;
uint Longitude;
} // End Location structure
contract MyContract
{ // An array of locations tracking movements
coordinate[] public movementTrace;
} // End MyContract Contract
|
|
does have support defining and using General Methods, those functions not directly pertaining to the Smart Contract, but can be used by the smart contracts but it does support being able to create libraries of reusable functions that support a way to provide operators for specific types.
Ethereum's Solidity has a special label to identify functions that qualify for the pure classification meeting the definition of Pure Function given earlier. Not surprisingly, they are identified with pure label. The purity rules are enforced by the Solidity compiler. The pure function in solidity can be thought of as a black box and only relies on the data pased into it for processing. It can use local variables defined within the pure function. The compiler throws an error if the pure function tries to5):
addressbalancemsgfunction that is not pureIn the below example, the contract Test defines a pure function to calculate the product and sum of two numbers.
pragma solidity ^0.7.1;
// SPDX-License-Identifier: MIT
contract TestContract
{
function getResult
( uint _leftSide,
unit _rightSide
)
public
pure
returns
( uint product,
uint sum
)
{ product = _leftSide * _rightSide;
sum = _leftSide + _rightSide;
} // End getResult function
} // End TestContract contract
As of Solidity 8.1, it is possible to defines a library. A library is a kind of contract, that has no Ethereum Storage associated with it and in addition, it cannot hold ether. One way to think bout a solidity library is as a Singleton in the Ethereum Virtual Machine (EVM). In other words, it is a piece of code callable from any contract without the need to redeploy it. 6)
Libraries in Solidity contracts are blocks of reusable code containing functions usable by other contracts on the blockchain network. When used correctly, libraries support modular, Object-Oriented Programming (OOP) designs.
The main advantage of using library is code reusability across multiple contracts preventing duplication of code and the reuse of testing snd documentation of the code. In addition, libraries save on gas by not deploying the code multiple times on the blockchain.
Libraries are a special form of contracts with the following restrictions:
etherdestroy
Libraries allow for the addition of functionality to the basic types (i.e., uint) or complex user defined types (i.e., struct). Libraries are isolated from other blocks of code (i.e., contracts) that have no rely on the storage (i.e., state variables) from the calling contract and supplied to the functions.7)
Libraries support different Data Types:
strutenumconstant)
The following code provides examples for:
library called StudentRecord (Line 4)struct) defining a StudentRecord concept adding the following fields: (Lines 5-9)
name (Line 6)studentNumber (Line 7)totalClassPoints (Line 8)function named addPoints that accepts two parameters (Lines 11-17):
StudentRecord in storage (Line 12)earnedPoints to add to the students record (Line 13)totalClassPoints (Line 16)addPoints functionlibrary (Line 17)
pragma solidity ^0.8.1;
// SPDX-License-Identifier: MIT
library StudentLibrary
{ struct StudentRecord
{ string name;
uint studentNumber;
uint totalClassPoints;
} // End StudentRecord structure
function addPoints
( StudentRecord storage _studentRecord,
uint _earnedPoints
)
public
{ _studentRecord.totalClassPoints += _earnedPoints;
} // End addPoints function
} // End StudentRecord library
contract MyClass
{ // Uses the newly created StudentLibrary
mapping ( uint => StudentLibrary.StudentRecord ) studentRoster;
function addQuizResults() external
{ // Add points for each student from latest quiz
StudentLibrary.addPoints ( studentRoster[0], 10 );
StudentLibrary.addPoints ( studentRoster[1], 5 );
StudentLibrary.addPoints ( studentRoster[2], 8 );
} // End addQuizResults function
} // End MyClass contract
In the example, the library code is saved iin the same file as contract MyClass. It could be stored in a separte file and then imported iinto the contract MyClass file. If the StudentLibrary file is kept in its own file in the same directory as the contract MyClass file StudentLibrary.sol.
In the folowing exaple, both the import and the using are used:
library StudentLibrary is replaced by an import statement (Line 4)StudentRecord with the operations iin the StudentLibrary (Line 7)StudentLibrary defined function (Lines 11-13)
This form of defining and using a library facilitates the reuse of the library by multiple Smart Contracts, helps with the maintenance by only having the code defined once, and helps with creating Object-Oriented (OO) architectures and designs.
pragma solidity ^0.8.1;
// SPDX-License-Identifier: MIT
import StudentLibrary from "./StudentLibrary.sol";
contract MyClass
{ using StudentLibrary for StudentLibrary.StudentRecord;
mapping ( uint => StudentLibrary.StudentRecord ) studentRoster;
function addQuizResults() external
{ // Add points for each student from latest quiz
studentRoster[0].addPoints ( 10);
studentRoster[1].addPoints ( 5);
studentRoster[2].addPoints ( 8);
} // End addQuizResults function
} // End MyClass contract
[char]Review
delegatecall