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dido:public:ra:1.2_views:3_taxonomic:4_data_tax:08_objects:07_opers:09_general

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2.3.4.8.4.6 Pure Methods

Overview

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Pure methods are limited to are often referred to as Pure Functions. Pure Functions are a cornerstone in Functional Programming and are designed to produce no Side Effects. Pure Functions are characterized as follows1):

  • Are dependent only on
    • Declared input parameters
    • Algorithm to implemented
    • Values within the scope of the function, therefore, it can not
      • Depend on accessing any values defined outside the function scope (i.e., another field in the same class, or global variables)
      • Modify mutable values outside the function scope (i.e., other fields in the same class, or global variables)
      • Use external input or output (I/O). It can’t rely on input from files, databases, web services, UIs, etc; it can’t produce output, such as writing to a file, database, or web service, writing to a screen, etc.
  • Do not modify input parameters

Figure 1 provides a grapic represeting a Pure Function. Basically, the Pure FUnction is an isolated piece of logic that given the same input always produces the same output. It's isolation means it has no unintended sideeffects outside of itself and only the inputs determine the processing. Another way to think of a Pure Function is at their center there is a Deterministic Algorithm (Also see Black Box Testing).

Figure 1: Pure functions

In some languages (i.e., C, C++, Rust, PHP, JavaScript/ECMAScript), it is possible to have methods (i.e., procedures or functions) existing outside the class container. Java and C# requires operations to exist within a class container, and therefore does not support General Methods. C++ does not recommend having General Methods outside of a class, but because C++ is more or less an extension of C, it does support them.

Often, the architecture and design of Functional Programs depends on the identification, design and creation of pluggable, reusable functions. Many of the frameworks used in modern applications reaching across many tiers rely heavily on stateless, client-server Representational State Transfer (REST) models and Command Line Interfaces (CLIs) .

Figure 2 graphically represents pure functions used in a Functional Program.

  • The pure functions used in the Functional Program are identified (See items A, B, and C)
  • The functions are from a reuse repository (i.e., library), or they can be created especially for the new Functional Program
  • The Functional Program is responsible for the lifecycle of each data element (i.e., State Variables)
  • The order of the functions is established in the Functional Program
  • The association is made of the functions with appropriate the State Variables (which are Input Data and which are Output Data)
  • The Functional Program is executed:
    1. The Functional Program is started
    2. Calls are made to the functions in the desired order (i.e., steps 2-4) and the State Variable values are passed into or out of the functions
    3. The Functional Program is terminated
Figure 2: The use of pure Functions in a Functional Program

DIDO Specifics

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Ethereum's Solidity is an Object-Oriented Programming (OOP) supporting four closely related object container types (Java and C++ have just one class):

contract Contracts, in Solidity, are similar to classes in object-oriented languages. They contain persistent data in state variables, and functions that can modify these variables. Calling a function on a different contract (instance) will perform an EVM function call and thus switch the context such that state variables in the calling contract are inaccessible. A contract and its functions need to be called for anything to happen. There is no “cron” concept in Ethereum to call a function at a particular event automatically.
interface Interfaces are similar to abstract contracts, but they cannot have any functions implemented. There are further restrictions:
  • They cannot inherit from other contracts, but they can inherit from other interfaces.
  • All declared functions must be external.
  • They cannot declare a constructor.
  • They cannot declare state variables.
  • They cannot declare modifiers.

Some of these restrictions might be lifted in the future.

Interfaces are basically limited to what the Contract ABI can represent, and the conversion between the ABI and an interface should be possible without any information loss.

  • Note: The difference between an Interface and an Abstract Contract is the interface has no implementations for the function. And abstract contract can have some functions with implementations and some without implementations.

The following is an examle Interface called IER20.

pragma solidity ^0.8.7;

interface IERC20 {
    function totalSupply()
      external 
      view 
      returns (uint256);
    function balanceOf
      ( address account 
      ) 
      external 
      view 
      returns (uint256);
    function transfer
      ( address recipient, 
        uint256 amount
      ) 
      external 
      returns (bool);
    function allowance
      ( address owner, 
        address spender
      ) 
      external 
      view 
      returns (uint256);
    function approve
      ( address spender, 
        uint256 amount
      ) 
      external 
      returns (bool);
    function transferFrom
      ( address sender, 
        address recipient,
        uint256 amount
      ) 
      external 
      returns (bool);
    event Transfer
      ( address indexed from, 
        address indexed to, 
        uint256 value
      );
    event Approval
      ( address indexed owner, 
        address indexed spender, 
        uint256 value
     );
} // End  IERC20 interface
library Libraries, in Solidity, are similar to contracts, but their purpose is that they are deployed only once at a specific address and their code is reused using the DELEGATECALL feature of the Ethereum Virtual Machine (EVM).

This means when library functions are called, the code is executed in the context of the calling contract, i.e. this points to the calling contract, and especially the storage from the calling contract can be accessed. As a library is an isolated piece of source code, it can only access state variables of the calling contract if they are explicitly supplied (it would have no way to name them, otherwise). Library functions can only be called directly (i.e. without the use of DELEGATECALL) if they do not modify the state (i.e. if they are view or pure functions), because libraries are assumed to be stateless. In particular, it is not possible to destroy a library.

Libraries can be seen as implicit base contracts of the contracts that use them. They will not be explicitly visible in the inheritance hierarchy, but calls to library functions look just like calls to functions of explicit base contracts (using qualified access like L.f()). Of course, calls to internal functions use the internal calling convention, which means that all internal types can be passed and types stored in memory will be passed by reference and not copied. To realize this in the EVM, code of internal library functions and all functions called from therein will at compile time be included in the calling contract, and a regular JUMP call will be used instead of a DELEGATECALL.

An example:

pragma solidity ^0.7.1;
pragma abicoder v2;
// SPDX-License-Identifier: MIT

library Geolocation
{ struct Coordinate
  { uint Latitude;
    uint Longitude;
  } // End Location structure
  struct DistanceMeasurement
  { uint Distance;
    string UnitsOfMeasurement;
  } // End Distance Struct
  function distanceBetweenCoordinates
    ( Coordinate  memory _originalLocation,
      Coordinate memory _nextLocation
    )
    public
    pure
    returns ( DistanceMeasurement memory )
   { // actually do the calculation here 
   } // End distanceBetweenCoordinates function
} // End geolocation library
struct Structures, in Solidity, is not unlike a simple struct in C, C++ or C#. Sometimes, structs are thought of as a contract that does not allow the inclusion of functions in the definition. In other words, it is a datatype that is a collection of other datatypes referenced by a single name.
  • Structs are defined as stand-alone entities in Solidity, or they can be encapsulated within a library or a contract. Structs declared outside a contract facilitates reuse.
  • Struts are generally contiguous memory and can be used in collections such as arrays.

An example:

pragma solidity ^0.7.1;
// SPDX-License-Identifier: MIT

struct coordinate
{ uint Latitude;
  uint Longitude;
} // End Location structure

contract MyContract
{ // An array of locations tracking movements
  coordinate[] public movementTrace;
} // End MyContract Contract

does have support defining and using General Methods, those functions not directly pertaining to the Smart Contract, but can be used by the smart contracts but it does support being able to create libraries of reusable functions that support a way to provide operators for specific types.

Pure Functions

Libraries

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As of Solidity 8.1, it is possible to defines a library. A library is a kind of contract, that has no Ethereum Storage associated with it and in addition, it cannot hold ether. One way to think bout a solidity library is as a Singleton in the Ethereum Virtual Machine (EVM). In other words, it is a piece of code callable from any contract without the need to redeploy it. 2)

Libraries in Solidity contracts are blocks of reusable code containing functions usable by other contracts on the blockchain network. When used correctly, libraries support modular, Object-Oriented Programming (OOP) designs.

The main advantage for using library is code reusability across multiple contracts preventing duplication of code and the reuse of testing snd documentstion of the code. In addition, libraries save on gas by not deploying the code multiple times on the blockchain.

Libraries are a special form of contracts with the following restrictions:

  • Are singletons
  • Not allowed any storage or state variables that change
  • Cannot have fallback functions
  • Have no event logs
  • Do not hold ether
  • Are stateless
  • Cannot use destroy
  • Cannot inherit or be inherited

Libraries allow for the addition of functionality to the basic types (i.e., uint) or complex user defined types (i.e., struct). Libraries are isolated from other blocks of code (i.e., contracts) that have no rely on the storage (i.e., state variables) from the calling contract and supplied to the functions.3)

Libraries support different Data Types:

  • User defined strut
  • User derinde enum
  • User defined immutable variables (i.e., constant)
    Note: Library constants become part of the Bytecode rather than in storage (i.e., not as variables on the blockchain itself)

Example of Defining a Library

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The following code provides examples for:

  • Creates a library called StudentRecord (Line 4)
  • Creates a user defined type (i.e., struct) defining a StudentRecord concept adding the following fields: (Lines 5-9)
    • name (Line 6)
    • studentNumber (Line 7)
    • totalClassPoints (Line 8)
  • Defines a function named addPoints that accepts two parameters (Lines 11-17):
    • An instance of a StudentRecord in storage (Line 12)
    • The earnedPoints to add to the students record (Line 13)
    • The actual calculation of the students totalClassPoints (Line 16)
    • The end of the definition of addPoints function
  • End of the definition of the library (Line 17)
pragma solidity ^0.8.1;
// SPDX-License-Identifier: MIT

library StudentLibrary
{ struct StudentRecord
    { string name;
      uint studentNumber;
      uint totalClassPoints;
    } // End StudentRecord structure
    
  function addPoints
    ( StudentRecord storage _studentRecord,
      uint _earnedPoints
    )
    public
    { _studentRecord.totalClassPoints += _earnedPoints;
    } // End addPoints function
} // End StudentRecord library

contract MyClass
{ // Uses the newly created StudentLibrary
  mapping ( uint => StudentLibrary.StudentRecord ) studentRoster;
  function addQuizResults() external
  { // Add points for each student from latest quiz 
    StudentLibrary.addPoints ( studentRoster[0], 10 );
    StudentLibrary.addPoints ( studentRoster[1],  5 );
    StudentLibrary.addPoints ( studentRoster[2],  8 );
  } // End addQuizResults function
} // End MyClass contract

Example of Importing and Using a Library

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In the example, the library code is saved iin the same file as contract MyClass. It could be stored in a separte file and then imported iinto the contract MyClass file. If the StudentLibrary file is kept in its own file in the same directory as the contract MyClass file StudentLibrary.sol.

In the folowing exaple, both the import and the using are used:

  • The entirity of the library StudentLibrary is replaced by an import statement (Line 4)
  • The Using statements extends the instances of StudentRecord with the operations iin the StudentLibrary (Line 7)
  • The code is modified to use the cleaner, more easily read StudentLibrary defined function (Lines 11-13)

This form of defining and usinig a library facilitates the reuse of the library by multiple Smart Contracts, helps with the maintenance by only having the code defined once, and helps with creating Object-Oriented (OO) architectures and designs.

pragma solidity ^0.8.1;
// SPDX-License-Identifier: MIT

import StudentLibrary from "./StudentLibrary.sol";

contract MyClass
{ using StudentLibrary for StudentLibrary.StudentRecord;
  mapping ( uint => StudentLibrary.StudentRecord ) studentRoster;
  function addQuizResults() external
  { // Add points for each student from latest quiz 
    studentRoster[0].addPoints ( 10);
    studentRoster[1].addPoints (  5);
    studentRoster[2].addPoints (  8);
  } // End addQuizResults function
} // End MyClass contract
1)
Alvin Alexander, AlvinAlexander.com, The Definition of “Pure Function”, Accessed: 30 December 2021, https://alvinalexander.com/scala/fp-book/definition-of-pure-function/
2)
Jorge Izquierdo, Aragon Association, Library Driven Development in Solidity, 13 February 2017, Accessed: 28 December 2021, https://aragon.org/blog/library-driven-development-in-solidity-2bebcaf88736
3)
Crypto Market Pool, Blockcahin Engineer Resource, Libraries in Solidity smart contracts, Accessed 28 December 2021, https://cryptomarketpool.com/libraries-in-solidity/
dido/public/ra/1.2_views/3_taxonomic/4_data_tax/08_objects/07_opers/09_general.1641251802.txt.gz · Last modified: 2022/01/03 18:16 by nick
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